Unity Tutorial for Beginners(Part III): Create Your First Third Person Controller!




Welcome back to our Unity tutorial series! In this third installment, we’ll dive into creating your very first third-person controller. Building on our previous videos where we set up your scene and crafted terrain, this tutorial will introduce you to the fundamentals of third-person character control in Unity.

In this video, you’ll learn how to set up and customize a third-person character controller, enabling you to control a character from a third-person perspective. We’ll guide you through integrating essential controls, adjusting camera settings, and refining character movement to enhance the player experience.

To help you get started, we recommend checking out these resources:
– [Starter Assets – Third Person Character Controller](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526): This package provides essential assets for creating a third-person character controller.
– [Synty Polygon Stylized Low Poly 3D Art](https://assetstore.unity.com/packages/essentials/tutorial-projects/starter-pack-synty-polygon-stylized-low-poly-3d-art-156819): A great resource for adding stylized, low-poly assets to your project.

By the end of this tutorial, you’ll have a working third-person controller ready for your game, adding a dynamic layer to your Unity projects. Don’t forget to like, subscribe, and hit the bell icon to keep up with our latest Unity tutorials and game development tips. Let’s continue to build and refine your Unity skills together!

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