Unity : Realtime GI (Global Illumination) production process and what to do afterwards




This tutorial video covers one of Unity’s advanced lighting techniques, real-time GI, and explains the preparatory work required to create it.

Additionally, it includes essential tasks and troubleshooting after real-time GI data is generated.

You will learn about :
00:00 Intro
00:53 Before Baking – Setup
01:11 Directional Light
01:20 Mesh Renderer – Static / Contribute GI
01:45 Shadow & Collision
02:34 Shader – Environment Reflections Off
02:50 Light Probe Group
03:19 Start Baking GI
04:10 After Baking – Directional Light
04:41 After Baking – Shader : Emission Color & Intensity
05:13 After Baking – Environment Reflections Off
06:19 After Baking – Baked GI Node
06:54 After Baking – SSAO for Character Shadow

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I Need You by LiQWYD https://soundcloud.com/liqwyd
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: https://bit.ly/3jOruYf
Music promoted by Audio Library https://youtu.be/1EZZ3Z1oz4w
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