Learn Unity Multiplayer with Netcode for GameObjects!
This is the most basic and beginner-friendly tutorial to get started with Unity’s official networking system, Netcode for GameObjects (NGO).
In this multiplayer tutorial, you’ll learn how to:
Install the required networking packages
Instantiate player objects
Sync transform positions across the network
Use client authority
If you’re new to Unity multiplayer, this tutorial is the perfect place to start!
0:00 Introduction
1:01 Project Introduction
2:10 Multiplayer Setup
4:20 Netcode For Entities vs Netcode For GameObjects
6:03 Multiplayer Pacakges Intro
8:29 Verify Multiplayer Package Installed
8:55 Prepare Scene for Networking/ Network Manager – Unity Transport
10:40 Network Player (Player Prefab)
11:35 Network Object
12:59 Host vs Server vs Client
13:30 Client Editor – Multiplayer Play Mode MPPM
18:06 Player Input Problem – Network Behavior
22:20 Player Position is not Syncing
23:15 Network Transform
25:00 Client Player is not moving
25:45 Set Client Authority – OnIsServerAuthoritative
28:20 Problem with giving authority to Client
See Unity3d Short Video Playlist:
Unity3d How To Series – Short Video Tutorials for Beginner Unity Developers
Unity UI Tutorials:
Unity Advanced Tutorials:
UnityTips Collection:
Mohammad Faizan Khan
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