In this follow-up to our Unity Input System Quickstart, you’ll create a smooth and responsive Cinemachine camera with full Input System integration — supporting mouse, keyboard, and gamepad. We also hook the camera into player movement for a complete third-person controller setup.
DOWNLOADS:
Starter Project
https://courses.faktorystudios.com/offers/NU6Kxtko/checkout
Finished Project
https://courses.faktorystudios.com/offers/DSpNGBEs
Take the Full Course:
Unity 101 Bootcamp https://courses.faktorystudios.com/pl/2148681026
Support the Channel:
Patreon (Early Access + Dev Q&A) https://www.patreon.com/c/FaktoryStudiosGames
Join the Community:
Discord Server https://discord.gg/ZPp7cBK9qS
My Unity Asset Store Tools:
Dynamic Conveyor Belt Asset https://assetstore.unity.com/packages/3d/props/industrial/procedural-conveyor-belt-320200
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WHAT YOU’LL LEARN:
– Setting up Cinemachine’s OrbitalFollow in Unity 6
– Creating a CameraController script
– Using Unity’s new Input System with zoom, orbit, and input events
– Moving the player relative to camera direction
– Structuring clean, modular third-person controller code
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CHAPTERS:
00:00 – Intro & What We’re Building
00:38 – Setting Up Cinemachine
02:18 – Input System Setup
04:23 – Building the Camera Controller
11:46 – Building the Camera Controller Part 2
14:20 – Updating Player Movement
19:08 – Final Testing
20:24 – Outro & Next Steps
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TOOLS USED:
– Unity 6.0 (2025)
– Cinemachine 3.1.3
– Unity Input System
– VS Code + C#
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