Unity 6 Lightmapping Tutorial: Modular Room Workflow




This beginner-friendly tutorial guides you step by step through the process of creating lightmaps using Unity 6, the latest version of Unity. Using a free, official modular room asset from the Unity Asset Store, we’ll design an interior space, clean it up with ProBuilder, and prepare it for clean and professional lightmap baking.

What you’ll learn in this video:

How to design a modular interior room using Unity’s free assets.
Preparing and cleaning your room using ProBuilder for optimal results.
Lightmapping basics in Unity 6 to achieve polished, realistic lighting.
This tutorial is perfect for beginners and those new to Unity 6 lightmapping. Please ensure you’re using Unity 6 or later to follow along, as features and workflows may differ in older versions.

Video Details:
Level: Beginner
Tools Used: Unity 6, Unity Asset Store (free modular room asset), ProBuilder

Resources:
https://assetstore.unity.com/packages/3d/environments/interior-house-assets-urp-257122

If you found this video helpful, don’t forget to like, subscribe, and share for more Unity tutorials. Leave your questions or thoughts in the comments below—I’d love to hear from you!

Music:
There’s Probably No Time by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Source: http://chriszabriskie.com/uvp/

Artist: http://chriszabriskie.com/

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