💾 In Episode 146 of the UE5 C++ Survival Game series, we refactor the save/load system for the Statline Component by leveraging Unreal’s powerful `FArchive` system.
This episode walks through how to serialize and deserialize character stats efficiently using custom archive logic — laying the foundation for more scalable save game architecture.
🎯 What You’ll See in EP 146:
– Refactoring the `UStatlineComponent` save/load code
– Implementing `FArchive`-based serialization
– Making your stat system more version-proof and modular
– Testing save and load functionality in-editor
– Debugging common archive pitfalls
-Fixing the Third Person Character, so he looks right and is animated correctly.
📦 Why this matters: A clean serialization strategy helps avoid brittle data formats and improves long-term maintainability for character progression and save games.
🛠️ Tools & Concepts Used:
– Unreal Engine 5.6
– FArchive (Unreal’s binary serialization system)
– Component-based architecture
– C++ custom save/load logic
📌 Full UE5 Survival Game Tutorial Playlist:
👉https://www.youtube.com/playlist?list=PLB-SEOucjpoMTsfQGhux2RZLVr_o0mSO0
💬 Questions about using `FArchive` in your own systems? Let me know in the comments!
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