UE5 Blueprint Basics for Architecture | Module 9 (Free Course)




By the end of this lesson, you will be familiar with Blueprint in Unreal Engine and create prefab actors, a basic animated door, and how to add the first person and the third person templates.

This tutorial is perfect for beginners and those looking to enhance their skills in creating interactive architectural visualizations.

Let me know if you have any questions in the comments and Happy Learning! 🚀

Special thanks to Cesium for believing in our mission to inspire one million people to learn Unreal Engine and create impactful projects!

Full tutorial playlist:

Links and Resources:

Unreal Engine Blueprint Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprint-basic-user-guide-in-unreal-engine

Follow Cesium:
https://www.linkedin.com/company/cesium-gs
https://x.com/cesiumjs
@cesiumjs

Follow VR Division and Yahiya
https://www.linkedin.com/company/vrdivision
https://www.linkedin.com/in/yahiyajasem/
https://instagram.com/vrdivision
https://instagram.com/yahiyajasem

Support us on Patreon
https://patreon.com/vr_division

Timestamps:
00:00 – Intro
01:45 – Unreal Engine Starter Templates
03:20 – Getting Started
03:55 – Adding Templates to your project
04:30 – First Person Template
06:25 – Third Person Template
07:25 – Set Player Start Location
08:26 – Exploring Blueprint Files
09:36 – Where to find your Blueprint
10:30 – Blueprint Classes and Types
12:00 – Blueprint Editor Basics
14:30 – How not to make a horror game
14:50 – Compile
15:35 – Your First Blueprint
17:55 – Adding Components
20:20 – Prefabs
21:50 – Creating Your First Node
24:35 – Ayyy whats up!
24:45 – Variables
29:25 – Box Collisions and Events
33:20 – Turning Lights On and Off
37:00 – Debugging
38:00 – Change Light Color
39:00 – Public Variables and Construction Script
42:00 – Harvest Components
45:00 – Basic Door Blueprint
47:00 – Enable and Disable Input
49:00 – Rotation
51:45 – Timeline Node
55:20 – Animating The Door
57:40 – Flip Flop
58:50 – Multiply Floats
01:01:00 – Recap
01:02:00 – Adding Collisions to your meshes
01:08:30 – Using Cesium Pawn
01:10:35 – VRD Game Mode (Early Development)
01:11:20- Outro

#unrealengine #blueprint #architecture

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