UE4 – Mixamo to Unreal Engine to Synty Polygon (The Longer Way)

This video explains one of the ways to utilize animations from Mixamo and the Unreal Third person template. This process uses the Y-Bot Skeleton from Mixamo to download animations that are then mapped to the Unreal Engine Skeleton and optionally to a Synty Polygon Asset Skeleton. This is a follow-up to my previous videos and explores new techniques based on viewer feedback.

I am not affiliated with Synty Studios or Unreal Engine. I am not a professional educator. This video is meant to help someone who is new and learning like myself. These instructions are derived from reviewing various tutorials from other users. This process is inspired by Matthew Palaje tutorials and BeefaloBart livestreams in particular.

Access to my files:


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