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Tutorial | Photogrammetry Asset



In this tutorial i will give you a complete walk-through of creating a real-time ready asset using photogrammetry. I will cover everything from capture best practices and image processing to solving your data in Agisoft Photoscan to retopologizing and cleaning up and creating your PBR texture set in Substance Painter then finally setting up everything in Unreal Engine 4.

My Unreal Engine Marketplace asset packs – https://www.unrealengine.com/marketplace/profile/C-Media

Timestamps
———————

Intro | 0:13

Setup and capture best practices | 5:25

Image processing | 10:41

Organization | 17:53

Intro to Agisoft Photoscan | 18:39

Loading images into Agisoft | 21:36

Align images | 23:48

Generate dense cloud | 27:27

Cleanup dense cloud | 28:19

Generate mesh | 30:47

Generate texture | 33:11

Export mesh and texture | 34:37

Decimate mesh for manual retopo | 35:33

Manual retopo | 36:33

Auto retopo with ZBrush’s ZRemesher | 38:52

Combine retopo’d meshes | 46:11

Generate UV and texture for retopo’d mesh | 47:03

Setup in Substance Painter | 49:24

Bake high to low in Substance Painter | 52:28

Bake high to low in XNormal | 54:57

Orient and scale mesh | 57:46

Import oriented mesh into Substance Painter | 1:00:20

Texture cleanup in Substance Painter | 1:01:46

Advanced de-light in Substance Painter | 1:06:35

Painting PBR in Substance Painter | 1:11:42

Exporting texture set | 1:22:04

Importing assets into Unreal Engine 4 | 1:28:08

Generate LODs in Unreal Engine 4 | 1:32:00

Place mesh into Unreal Engine 4 scene | 1:35:14

Create master material in Unreal Engine 4 | 1:35:30

Create and assign material instance in Unreal Engine 4 | 1:41:45

Adjust lightmap density in Unreal Engine 4 | 1:44:39

Adjust texture resolution | 1:47:13

Final asset | 1:46:46

Wrap up | 1:48:22

Software links
———————–

Adobe DNG Converter – https://helpx.adobe.com/photoshop/using/adobe-dng-converter.html

Agisoft Photoscan – http://www.agisoft.com/

Maya – https://www.autodesk.com/products/maya/overview

Substance Painter – https://www.allegorithmic.com/products/substance-painter

XNormal – http://www.xnormal.net/

Unreal Engine 4 – https://www.unrealengine.com/en-US/what-is-unreal-engine-4

Source

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