In this tutorial series I’ll show you how to create an online multiplayer first person shooter with Unity and Photon Fusion from scratch. Download complete Unity project
https://www.patreon.com/posts/multiplayer-fps-65725126
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In this episode we’ll go through how to setup Photon Fusion in Host – Client mode. We’ll get the clients connected in no time and after that we’ll also cover movement and mouse aiming. We’ll also go through how to solve the famous « Type ControllerPrototype has not been weaved » error. I know a lot of you are dreaming about making the next multiplayer hit like Fortnite and with this tutorial you’ll hopefully get one step closer to that
This video is for Photon Fusion 1.0
Download Photon Fusion SDK https://doc.photonengine.com/en-us/fusion/current/getting-started/sdk-download
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Music https://incompetech.com/wordpress/2019/06/2246/ , https://incompetech.com/wordpress/2015/01/the-curtain-rises/
Chapters:
00:00 Intro
00:13 What we’ll cover
02:13 Network runner
09:42 Resolve weaved error
12:30 Spawning objects network
19:29 Player movement
36:42 Mouse aim
50:41 Fix Unity lag
52:53 Test many clients
55:12 Patreon supporters
#PrettyFlyGames #LearnUnity #UnityTutorials #gamedev
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