In this tutorial series I’ll show you how to create an online multiplayer first person shooter with Unity and Photon Fusion from scratch. Download complete Unity project 👇
https://www.patreon.com/posts/multiplayer-fps-65725126
📍 Support us on Patreon to help us make more videos like this one https://www.patreon.com/prettyflygames
In this episode we’ll go through how to setup Photon Fusion in Host – Client mode. We’ll get the clients connected in no time and after that we’ll also cover movement and mouse aiming. We’ll also go through how to solve the famous « Type ControllerPrototype has not been weaved » error. I know a lot of you are dreaming about making the next multiplayer hit like Fortnite and with this tutorial you’ll hopefully get one step closer to that 😉
This video is for Photon Fusion 1.0
Download Photon Fusion SDK https://doc.photonengine.com/en-us/fusion/current/getting-started/sdk-download
💥 Join Our Community! 💥
💬 Discord https://discord.gg/AyYtKXT
🐔Twitter https://twitter.com/prettyflydev
Music https://incompetech.com/wordpress/2019/06/2246/ , https://incompetech.com/wordpress/2015/01/the-curtain-rises/
Chapters:
00:00 Intro
00:13 What we’ll cover
02:13 Network runner
09:42 Resolve weaved error
12:30 Spawning objects network
19:29 Player movement
36:42 Mouse aim
50:41 Fix Unity lag
52:53 Test many clients
55:12 Patreon supporters
#PrettyFlyGames #LearnUnity #UnityTutorials #gamedev
Voir sur youtube