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TUTO Unity 3d – Comment créer des effets d'impacts de balles



TUTO Unity 3d – Comment créer des effets d’impacts de balles

Script :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Impacts : MonoBehaviour
{

public Camera FpsCamera;
public float range = 100.0f; // portée
public GameObject ImpactsParticles; //l’effet

// Use this for initialization
void Start()
{

}

// Update is called once per frame
void Update()
{
if (Input.GetButtonDown(“Fire1”)) // Si on appuie sur clic gauche alors on lance la fonction FIRE()
{
RaycastHit hit;

if (Physics.Raycast(FpsCamera.transform.position, FpsCamera.transform.forward, out hit, range))
{
if (ImpactsParticles && hit.transform.tag == “stone”) //tag stone signifie que la impact apparaitra que sur le object ayant le tag stone
{
GameObject ImpactsParticlesEffect = Instantiate(ImpactsParticles, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
ImpactsParticlesEffect.transform.SetParent(hit.transform); // l’impact devient enfant de l’objet sur lequel le raycast à taper.
}
}

}
}
}

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