Want the glass in your architectural projects to look indistinguishable from reality? In this in-depth guide, I’ll reveal all the secrets to creating photorealistic glass in Unreal Engine 5.6.
We’ll go far beyond simple transparency and recreate all the subtle details: from dynamic refraction (Fresnel) that shifts with your viewing angle, to micro-distortions on the surface, and realistic, dark edges. By the end, you’ll have a versatile master material that will elevate your renders to the next level.
Download Black Box Project Source Files:
https://www.patreon.com/posts/black-box-source-141168793?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
00:00 What Makes Glass Look Real?
00:32 Basic Translucent Material Setup
01:00 Theory What Makes Glass Look Real?
02:25 Base Color and Mask
05:06 Basic Properties (Specular, Roughness)
06:10 The Thickness Effect (Procedural Mask for Opacity)
07:30 Normal Map Settings
08:16 The Fresnel Effect (Dynamic Refraction)
09:17 Final Tweaks & Parameters
Need a project or consultation? Feel free to reach out to me at
stan.zhuikov@gmail.com
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