Hi everyone! This is just me ranting about my experience on the new Unreal Engine 5.6 update in relation to my indie game, an open world stickman RPG. Do not falter if you like the engine, it’s pretty solid, however, it’s not perfect 🙂 I hope we can meet eye to eye, cheers!
For more info: The problem occurs in notifies, where the notify will fire once in singleplayer and multiple times in multiplayer. This mechanism works in UE5.5, however not in UE5.6
Indie Dev
Game Dev
Unreal Engine 5.6
UE 5.6
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