I push single-camera performance capture to its limit in Unreal Engine 5.6, using just a phone to drive AAA MetaHuman performances. Then I combine that same footage with MetaHuman Animator for full face-and-body capture with minimal cleanup. We test a pirate-themed short film end-to-end, compare four single-camera mocap tools for real production, and blend AI mocap with cinematic fight animations. I’ll also show how I use OverCrowd to fill scenes with characters, plus my virtual-cinematography workflow for fast, repeatable shot building.
Featured: QuickMagic, Meshcapade, Move One/Move Pro, Marionette, MetaHuman Animator, OverCrowd, ElevenLabs.
The Paired Sword Fighting Animation pack will be released on Fab SUPER SOON! I will update here, as well as Discord. Sign up for the free sample animation below to get notified as soon as the pack launches in the next few days.
Links:
Get a FREE high quality sword fighting animation: https://bit.ly/4noMqUM
Get OverCrowd on Fab to create MASSIVE Metahuman battle scenes: https://bit.ly/47hCu9y
Get EXTRA Mocap credits for QuickMagic when you use my referral code: https://www.quickmagic.ai?code=clmew4
Discord: https://discord.com/invite/thedarkestage
#UnrealEngine #MetaHuman #AIMocap #Mocap #VirtualProduction #UnrealEngineTutorial #PerformanceCapture #OverCrowd #QuickMagic #Meshcapade #ElevenLabs
Chapters:
00:00 – Intro
00:56 – Unreal Fest inspiration
02:12 – Test film plan & constraints
02:59 – Prep: MetaHumans setup
04:15 – Camera, audio & capture settings
05:38 – MetaHuman Animator: first results
06:01 – AI mocap shootout overview
06:31 – QuickMagic: workflow & tips
08:11 – Meshcapade: accuracy & multi-actor
09:45 – Move One & Marionette: value
10:20 – My hybrid picks
10:40 – Face workflow in MetaHuman Animator (step-by-step)
11:56 – Cinematic fights: Move Pro pack
13:02 – Spawn big crowds with OverCrowd
14:11 – Virtual cinematography workflow
16:05 – Short film: Cavern of the Damned
21:19 – Cost breakdown & takeaways
21:47 – Outro + Discord & free download
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