We’re kicking off a series to build a targeting component. We’ll be using visual scripting, blueprint and a lot of the things we’ve learned in fundamentals to and UI to build out and control our targeting. Join for the first stream of 2025!
Components
Visual Scripting
Enhanced Input
UI
We’ll see how far we get in todays stream!
Tips are welcome! (We also have Patreon below and supers):
https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
Spreading the word is also a great way to support the channel.
Truly grateful for support in all forms.
We host these live tutorials as part of our shared journey
into the heart
of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow
, and improve, addressing your questions and discovering new techniques along the way.
Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years…whatever it was…it was a lot
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation
00:00:00 Stream Start
00:00:29 Intro
00:03:00 Series Goal Demo
00:04:40 Project Setup
00:09:40 Enemy Setup
00:14:40 Targeting Reticle/Actor Setup
00:21:07 Component Setup
00:48:20 Changing Targets
00:54:47 Input & Keyboard
00:58:45 Wrap Up
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