Bonne année ! Aujourd'hui on va parler de Fmod et Wwise ! C'est quoi ? à quoi ça sert ? tout ça dans cette vidéo !
Pour me soutenir financièrement via Utip :
https://utip.io/aurelienmontero
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TimeCode Topic
12:14 CRYENGINE audio middleware support and the audio translation layer
12:58 Recommended specifications for audio files in CRYENGINE games
1:39 Folder locations for audio assets ...
A comprehensive tutorial for sound designers on how to use the popular middleware Wwise and integrate it with events in the Unity 3D game engine. Tutorials by Michael Zull.
Source
Tutorial video in Audiokinetic Wwise showing how to use the Multi-Channel Editor.
The Wwise Multi-Channel Creator is a standalone utility that creates multi-channel audio files by combining ...
Tutorial video in Audiokinetic Wwise showing how to managing voices and language using localization.
A good localized project does not just involve replacing Sound Voice objects with their ...
Tutorial video in Audiokinetic Wwise showing how to create interactive music.
Integrating a musical score into a video game presents many unique challenges. A video game score should not only be ...
Learn Lumberyard Audio Part 6/6 how to use Wwise Game States & Switch Groups to play different audio in your Lumberyard Game Engine project.
Time stamps:
0:00 Start
2:00 Wwise LTX
7:15 Editor ...