Une bonne nouvelle en appelle une autre chez Starbreeze. Quelques semaines après avoir enfin trouvé le partenaire de ses rêves pour financer et publier Payday 3 en la personne de Koch Media, le ...
nice and fun battle for atlas...
Arkadaşlar bu oyunlarda bana destekçi olmak için like ve abone atmayı unutmayın iyi seyirler...
-https://discord.gg/EFr7wSy
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Essa é mais uma cena de testes que fiz para praticar a programação de shaders em GLSL, modelagem, texturização, level design e environment design. No final, acabei programando um controle em FPS e ...
A la sortie de la brasserie de Chen nous attend le reste de la vallée des quatre vents, notamment l'est et le petit village de Chasse-pierre, en proie à une invasion mantide de grande ampleur...
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This will be a detailed tutorial let's play featuring Cao Cao in the 190 start date as I intend to cover all aspects of the game Total War: Three Kingdoms in this comprehensive guide. Part 33 was ...
The complete Torum Knight character game model asset modeled in blender to be used in the blender game engine polished up with shaders texture work and rig as a demo of the fallowing tutorial ...
This will be a detailed tutorial let's play featuring Cao Cao in the 190 start date as I intend to cover all aspects of the game Total War: Three Kingdoms in this comprehensive guide. Part 24 was ...
This will be a detailed tutorial let's play featuring Cao Cao in the 190 start date as I intend to cover all aspects of the game Total War: Three Kingdoms in this comprehensive guide. Part 34 was ...
This will be a detailed tutorial let's play featuring Cao Cao in the 190 start date as I intend to cover all aspects of the game Total War: Three Kingdoms in this comprehensive guide. Part 25 was ...
This will be a detailed tutorial let's play featuring Cao Cao in the 190 start date as I intend to cover all aspects of the game Total War: Three Kingdoms in this comprehensive guide. Part 51 was ...
Fala galera! Esse é o timelapse da construção da cena "WAR", que postei há algum tempo aqui no canal. Eu tinha feito essa cena para praticar a programação de shaders em GLSL, modelagem, ...