Comme toujours la semaine dernière fut riche en infos intéressante. Commençons par la nouveauté de la semaine le Citizen of the Stars, pour ceux qui ne le savent pas Citizen of the Stars est le ...
Learn how to use Amazon Lumberyard to extend the foreground in the dynamic vegetation system in this game dev video tutorial.
Time stamps & Chapter Markers
0:00 Introduction
0:30 Demo Start
8:48 ...
Cryengine 3 SDK Beginner Tutorial Series - #10 Creating Roads
This is the tenth video of my Cryengine 3 SDK Beginner Tutorial series, In this video we will be utilizing a tool allowing us to create ...
https://www.youtube.com/watch?v=9MFArUpAcdM
Lumberyard Getting Started Guide 2017 #27 - Our level is starting to look pretty cool, but let's fill up that empty space by using the Vegetation Tool ...
https://www.youtube.com/watch?v=ax2cbLIsqmM
C'est le moment de créer notre normal, notre specular et de tout importer sur Unreal.
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Le Discord de la ...
Dans cette première partie on voit ce dont on va avoir besoin pour créer notre fougère. La texture et xNormal.
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Le Discord de la chaine: ...
SpeedTree artist Sonia Piasecki gives you a quick overview of a few ways to add shape and character to your trunk in SpeedTree v8.4.
Documentation: ...
Hier zeige ich euch wie ihr Vegetation im Sandbox 2 setzt oder generieren lassen könnt.
Ich rate vom Autogenerieren von Bäumen/Sträuchern und großen Steinen ab. Das ist verbuggt.
Die Steuerung kann ...
My journey of creating a realistic cinematic 3D environment using: CryEngine 5.3, Photoshop, 3Ds Max, Blender, Substance Designer and CrazyBump.
I do not own the background song !
All credits for ...
Cryengine 3 SDK Beginner Tutorial Series - #12 Brushes & Objects
This is the twelfth video of my Cryengine 3 SDK Beginner Tutorial series, In this video I will be going over the brush tools ...
Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master ...