In this video, we create our project and go through the process of importing the characters that we will be using for the series. We set up our folder structure and create some of assets that we ...
In this video we work on setting up the Main Menu with all of its options inside UMG. Once we visually lay it out in the Designer tab of UMG, we hop over to the Graph tab and begin scripting the ...
Here we continue with our Character Select screen and provide the functionality for selecting and assigning the selected character for our server/clients. We also make sure that the same character ...
Next on our list is to set up the visual layout of our Host Menu used to define how our lobby will be set up. On the Design tab, we provide a way for our players to enter a server name, define the ...
In this video we take a look at the finished project and step through each of the features that will be covered in this series. We show our functional Main Menu and its options, a lobby where ...
Marching onward we start working on our Lobby Game Mode scripting which handles when a player connects to or leaves the lobby, updating the lobby information, kicking players from the lobby, ...