How To Tweak Baked Lighting Dynamically via the Lightmap Color – UNIGINE 2 Quick Tips
![How To Tweak Baked Lighting Dynamically via the Lightmap Color – UNIGINE 2 Quick Tips](https://i.ytimg.com/vi/2P0CniBBUzo/maxresdefault.jpg)
Global illumination baked into lightmaps is actually static, but you can add some dynamics and ensure visual consistency by simply tweaking the Lightmap Color multiplier at run time. More on ...