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Blender Game Engine GPL Work Around

Blender Game Engine GPL Work Around

in this video I go over explaining the GPL license and what it means for you and the games you create. I then go over a simple work around by using a launching file (encoded with GPL) to open your ...

How to add Camera Shake in BGE

How to add Camera Shake in BGE

In this tutorial we go over how to use the graph editor to create a realistic camera shake animation through a noise modifier. This can be used to emphasize the force of a large object dropping or ...

What Happened To BGE

What Happened To BGE

A small video update about the current state of the game engine and the viable alternatives that exist. UPBGE: https://upbge.org/ Armory3D: https://armory3d.org/ Godot: https://godotengine.org/ ...

UPBGE 0.2.4 Python Components Demo

UPBGE 0.2.4 Python Components Demo

Modular UPBGE demo using only python components (no logic), built with 335 lines of code. The system allows for activity dependencies within blue-prints, creating dynamic, visual and logical flow. ...

Project FPS Playthrough + Download BGE game

Project FPS Playthrough + Download BGE game

In this video I play through the Project FPS game I have created in the blender game engine. This project is designed to become a tutorial series showing you from start to finish how to build a ...

Optimized Shadows in BGE

Optimized Shadows in BGE

In this tutorial we go over how to add optimized shadows to a game with vertex parenting and go over how each of the properties on the sunlamp effects the shadow. We also cover how to add alpha ...

How to add a loading screen BGE

How to add a loading screen BGE

In this tutorial we go over how to add a loading screen to your games in the blender game engine and explain why you can't manually load the game. We also cover the advantages of this system ...

How to Customize Realtime Text in BGE

How to Customize Realtime Text in BGE

In this tutorial I go over how to change the quality and colour of text in the blender game engine. We will cover changing all the text objects in all scenes, and how to manipulate other objects ...

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