Hey guys, in today's video I'm going to be showing you how to create an AI which can detect the player through sight and then start chasing the player. The AI will chase the player until they are ...
I hope you found this little tutorial of mine helpful :)
Here's the original tutorial from where i sourced the information to create this red dot simulation in UPBGE:
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This episode we take a quick look at the Nav Link Proxy and how it is used to handle more complex navigation for AI, such as how to make AI fall off a ledge.
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Wie unschwer aus dem Titel herzuleiten ist, werde ich in diesem Tutorial zeigen, wie man den Effekt von Reflektion (oder wie der Duden sagt: Reflexionen) in der Blender Game Engine, oder auch im ...
This episode we fix a few bugs discovered since the last episode before adding the damage sensing config to our AI. So when we punch the AI, he notices us and gives chase.
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This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and ...
This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
Watch the next episode where we begin creating our quest system over at ...