More stories

  • in

    UPBGE Post Processing

    Ported some old shader changes I made to blenders source over to upbge to allow for physically based shading. Mainly did it to try out the hdr support, however the offscreen buffers allowed for bloom to be implemented aswell. The bloom uses a more physically correct way of being applied to the scene. Multiplied by […] More

  • in

    Blender tutorial (FR) -modélisation de l'intérieur de maison – By Profiz

    Vous pouvez faire un dons, pour améliorer et changer Blender Profiz: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7XAGY49JUYQNW Blender 2.64 Architecture : Tutorial en Francais sur la modélisation d’une scéne de maison dans Blender ! Je vous montre comment crée chaque object dans la scène avec Blender . Le prochain tuto consistera sur les textures des objects et le final render […] More

  • in

    Unreal vs Unity: Clash of Titans

    Choosing which engine to use for your game is one of the first, and perhaps most important decisions you’ll have to make as an indie developer. Using an Uncharted-inspired environment built exclusively with Megascans, we take a look at the differences and similarities between Unity and Unreal to help you make an informed decision. For […] More