In this episode I show you how to create a more advanced minimap for your game. Part 1 handles the creation of the minimap and tying its movement to the player.
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In this series we are creating the common mechanics found in RTS games, everything from unit selection, AI combat, and base building.
In Part 1 we create our RTS based camera which allows us to ...
In this video we add parallax scrolling that will automatically calculate movement based on the z-position of the background and foreground elements. It creates a nice feeling of depth to the game. ...