In this lesson we teach you how to use delta time and Sin waves to make a moving platform!
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Godot: ...
A coroutine is a method that is executed in pieces. Using special "yield" statements you can achieve complex behaviour in a very efficient manner. In this video ...
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Here we show you how you can use a blueprint class to write code which can be easily replicated and reused. We put more emphasis on the difference between that and a level blueprint along with a ...
Watch this video in context on Unity Learn:
https://learn.unity.com/tutorial/translate-and-rotate
How to use the two transform functions Translate and Rotate to effect a non-rigidbody object's ...
Watch this video in context on Unity Learn:
https://learn.unity.com/tutorial/vector-maths
A primer on Vector maths - as well as information on the Dot and Cross products.
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Watch this video in context on Unity Learn:
https://learn.unity.com/tutorial/getcomponent
How to use the GetComponent function to address properties of other scripts or components.
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Whew, another week has gone past. So here's an exciting update on Immortal Realm.
I discovered Playmaker and the beauty of visual scripting. Seriously though, it's awesome. It not only saves ...
Get it here at 87% OFF! https://unitycodemonkey.com/coursevisualscripting.php
Learn to make awesome games step-by-step from start to finish without a single line of code!
The course ...
This is the first part of a video series I'm making in which I teach you how to use python in the blender game engine. If you like what you see, please like and subscribe!
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Here we take a look at how we can use a pawn blueprint to create a clean slate for the characters & AI that we use for our game. We go in-depth into the different between a character blueprint and ...
In this third video, we begin learning how to apply basic movement to a character in the blender game engine. This is where the real fun begins. :)
If you like what you see, please like and ...
Here we take a look at how we can use the switch on string blueprint node to control the flow of our code, executing a different set of code depending on the value of a string.
Unreal Engine 4 ...
In this video we show you how you can place objects within your widget blueprint. We also show you how to adjust some of the main details for our objects to make them display the way we want them ...
Quaternions are a system of rotation that allowed for smooth incremental rotations in objects. In this video, you'll learn about the quaternion system used in Unity and will explore a few of the ...