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    GameGlass – Touch Screen MFD Controller for Star Citizen

    I am taking a look at GameGlass, previously known as SCPADD an app that converts touch screen devices into physical MFDs and Controllers for Star Citizen and in the future other games too. I sat down with the guys who are creating the App for an Interview. GAMEGLASS | https://gameglass.gg INDIEGOGO CAMPAIGN | https://www.indiegogo.com/projects/gameglass-power-up-your-games SHADOW […] More

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    Showing Game Mouse Cursor – #56 Unreal Engine 4 Beginner Tutorial Series

    This is episode 56 of my unreal engine 4 beginner tutorial series, in today’s episode we finish off our main menu by adding in the mouse cursor as per request. We do this by creating a new player controller blueprint and setting it to display the cursor. If you haven’t seen the last video, you […] More

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    Creating A Pause Menu – #57 Unreal Engine 4 Beginner Tutorial Series

    This is episode 57 of my unreal engine 4 beginner tutorial series, in today’s episode we show you how you can create a pause menu inside of Unreal Engine 4. We start off by showing you how to create and display a pause menu/screen widget when the player presses the escape button. Make sure you […] More

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    How to make UI in UNITY – EASY TUTORIAL

    In this unity tutorial we’ll take a look at how to make UI ! UI is used to create game’s main menus, pause and option menus, inventories, health bars and lots MORE, so it’s key to have a basic understanding of how it all works ! This is what will be covered in the video […] More

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    Blender Game Engine Basics Tutorial #14 : Ammunition & Ammo Packs #b3d #gamelogic

    In this Blender Game Engine Tutorial #14 I cover: -How to limit the number of projectiles that can be fired, limited to a defined property (variable) -How to create an ‘ammo pack’ which, when collected, refills the player’s ammunition -How to create a heads-up-display that shows the player how much ammo they currently have. ***************** […] More

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    SCREEN SHAKE WITH NO CODE – EASY UNITY TUTORIAL

    In this unity tutorial we will take a look at how to make a camera shake system with no code ! Camera shake can make games “feel” a lot more satisfying to play and explore (the indie studio Vlambeer is great at this). ——————————————————————————————————— SUPPORT ME : https://www.patreon.com/blackthornprod ——————————————————————————————————— Follow me on TWITTER : https://twitter.com/NoaCalice […] More

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    Unreal Engine 4 Green Screen Tutorial

    Unreal Engine 4 Green Screen Tutorial. Unreal Engine 4 Green Screen Tutorial,ue4 green screen,virtual production unreal engine,vfx unreal engine 4,unreal engine 4 composure,ue4 for beginners,unreal engine 4 tutorial,unreal engine 4,unreal engine 4 beginner tutorial,unreal engine 4 animation,unreal engine 4 photorealistic,ue4 composure tutorial,ue4 compositing tutorial,ue4 live compositing,ue4 virtual production green screen,ue4 green screen compositing,ue4 green screen […] More

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    Real-time Reflections Blender Game Engine

    In this tutorial, we go over a technique to add real-time reflections to your games in the blender game engine. This can be used in the form of water puddles or actual mirrors within the game. Sky textures: http://hdri-skies.com/product-category/hdri-skies/ Source website: http://www.tutorialsforblender3d.com/ Script: http://gametutorials.tutorialsforblender3d.com/sites/default/files/Tutorials/Mirror/blend/Mirror.txt Finished .blend: Blenderrendersky’s version with nodes: https://www.youtube.com/watch?v=l0FI95_8ZdY&ab_channel=CGSky Likes, comments shares […] More

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    SPLIT SCREEN (tela dividida) | Tutorial Blender Game Engine

    Nesse vídeo eu mostro como fazer uma tela em Splitscreen (tela dividida) no Blender. É um recurso ideal para você que pretende criar um jogo multiplayer local (dois jogadores ou mais no mesmo computador). Lembrando que essa técnica só funciona a partir da versão 0.2.3 da UPBGE, que pode ser baixada gratuitamente aqui: ···················································································· […] More

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