In this video we look at the options for Visual programming languages in game engines. We will look at both 2D and 3D game engines that support a visual programming language, be it a node/graph ...
A slightly different approach to a C++ OpenGL game engine.
#cpp #gameengine #programming #gamedev #computergraphics #opengl
Source code: https://github.com/meemknight/PikaEngine
The engine is ...
In this part we're going to finish the whole thing. We are gonna do everything what's left.
Check also http://thedesignguis.com/community/tutorials/ for more!
Website updated!
Voir sur youtube ...
Making a game? Check our store: https://www.unfgames.com/
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Best resources to learn Game Dev*: https://tinyurl.com/resourcesunf
Learn to ...
In this tutorial we are going to create flash file for our menu along with xml file and UI actions. As always.
Check also http://thedesignguis.com/community/tutorials/ for more
Website up to ...
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Main Game Engines:
● Scratch - https://scratch.mit.edu/
● Construct 3 ...
This is the first video in my guitar series. I've built several guitars before, but only from kits. This will be my first guitar built entirely from scratch. I'm literally starting from the tree. ...
Here we're going to make our fire ball fuly working in the game world! Great ! Enjoy!
Don't forget to check also
http://thedesignguis.com/community/tutorials/
Source
This is part 38 of what will be a long series that covers every step of the creation of a game in Construct 2 starting from an empty project.
This video is strange for the series because we don't ...
See the code on GitHub: https://github.com/jdah/minecraft-weekend
NOTES:
* The water and lava textures are from the now defunct (?) Painterly Pack, my animation skills weren't up to the challenge. ...
If you are having trouble with UTfactoryAI not appearing/not working make sure there are no spaces in the save file of your game!
Sorry for the long wait but finally here's part 2 of my UDK fps ...
In this video we show you how you can use all of the different lighting & environmental components to light your scene from scratch. We also cover some of the best practices when implementing your ...