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This is a video to clear up the confusion behind bloom in Blender 4.2. We now have to use the compositor in order to make the bloom effect work however ...
Makes it easy to prototype lighting without constant save / load or need of separate in game editor.
Uses UDP socket to send the light data straight to the game. Uses hash of the name to match it ...
I created a rigid-body joint based catapult in the Blender Game Engine. It´s made up only of rigid bodies which are connected with each other. The masses of each piece are set to create this cool ...
My first experience and 3D environment, made with Unreal Engine 5.1. Decided to re-create environment in the style of The Last of Us game and TV serial from HBO. Thanks!
If you're new to Unreal ...
In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a ...