Found it quite annoying to create different Foliage components for each different tree. There's no way to access Constructor for the Foliage Actor or Instances in Foliage.
Its also not possible ...
A tutorial on this can now be found here : https://www.youtube.com/watch?v=-IeNnw6zzvQ
Similar to my RTS-Building demo this was a test. I tried to achieve some sort of grid to build upon - it ...
For documentation purposes. Not a tutorial.
1- Export the mesh to Unreal that you are using that is going to be instanced.
This is important because pivot point might be different
2- Create an ...
A small demonstration I've been working on. It contains a basic system that allows the Player to place buildings at random locations, if the land is flat. The placement requires enough "supply" ...