From the February Patreon Livestream! https://www.patreon.com/quill18creates
Make sure to SUBSCRIBE so you don't miss a video!
Download the complete project: http://quill18.com/unity_tutorials/ ...
In this Blender Game Engine Tutorial #0 I cover:
-This video is a series introduction! In this series you'll learn the basics of using the Blender Game Engine (Blender 2.74 and up) with no ...
Watch this video in context on Unity's learning pages here -
http://unity3d.com/learn/tutorials/modules/beginner/physics/addforce
How to use the AddForce function to move a physics (rigidbody) ...
Watch this video in context on Unity's learning pages here -
http://unity3d.com/learn/tutorials/modules/beginner/physics/rigidbody
How to use Rigidbodies - Unity's physics driven objects.
Help us ...
In this tutorial you will learn how to rig a vehicle/car in blender and then setup the car blueprint and vehicle physics in unreal engine 4.
This is a step by step tutorial on how to make cars in ...
In this short series we go through how to add swimming movement to a third person character. In episode 2 we add animations to our character and edit the animation blueprint to work with out water ...
Showing the basics of the progress made so far on the character physics type in Blender Game Engine
Note: Known bug of crashing with compound collision checked.
Source
From the February Patreon Livestream! https://www.patreon.com/quill18creates
Make sure to SUBSCRIBE so you don't miss a video!
Download the complete project: http://quill18.com/unity_tutorials/ ...
Watch this video in context on Unity's learning pages here -
http://unity3d.com/learn/tutorials/modules/beginner/2d/hingejoint2d
The Hinge Joint 2D allows a sprite controlled by 2D Physics to ...
This is a technique I needed for my new game. So I wanted to share my code with you.
Code: https://gist.github.com/ditzel/ae6ebc115d767da9a5a1e1f70dee27e5
Obi Rope: ...
Watch this video in context on Unity's learning pages here -
http://unity3d.com/learn/tutorials/modules/beginner/physics/colliders
What Colliders do, and how to setup different collision geometry ...