Physically Based Rendering – Blender Game Engine
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This is a demonstration of my implementation of PBR for the BGE. Can you imagine Mario with this shaders? :D The gun model is from Andrew Maximov, I just used it for testing purposes. ...
This is a demonstration of my implementation of PBR for the BGE. Can you imagine Mario with this shaders? :D The gun model is from Andrew Maximov, I just used it for testing purposes. ...
Ported some old shader changes I made to blenders source over to upbge to allow for physically based shading. Mainly did it to try out the hdr support, however the offscreen buffers allowed for ...