Hey everyone! In this episode of our interaction video series, we’re adding a new UI element to enhance our interaction and item system. Now, when a player picks up an item or interacts with a ...
This is the start of a new series covering how to make a more advanced dialogue system than the previous one I had made. This one features questions and responses all using the behaviour tree as a ...
This advanced dialogue system features questions and responses all using the behaviour tree as a make shift dialogue tree. In this second episode I show how to start a dialogue with an NPC using ...