Lumberyard – GSG 018 – Scripting – Adding Components to the Door

Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 #23 - With a functioning exit we will create a simple scoring system by setting up a Timer through Lua Scripts and Component Entities. Download Lumberyard ...
In the Lumberyard Getting Started Guide 2017 episode 5, you'll get the first hands-on step in creating our level where we set the basic variables for our terrain patch. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 Episode 2, where we cover the most common area of the Lumberyard interface and start learning where all of our most important tools can be located. Download ...
Lumberyard Getting Started Guide 2017 - We will explore the possibilities of Component Entities by creating our first slice and then importing additional instances. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 - We will continue our work with the Component Entity system by bringing in additional assets using drag and drop from the Asset Browser. Download Lumberyard ...
In our final video we will set up the UI slices and export the game to an exe file so that we can play our game outside of the Lumberyard Editor. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 - In order to see our level from the player's perspective we will bring in the Character Controller to enable movement in Game Mode. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 #34 - With the Global Illumination set we can tweak the light values of our level using the Time of Day editor to control the sun. Download Lumberyard ...
In the Lumberyard Getting Started Guide 2017 episode 4 you'll get an overview of various tools, toggles and interfaces that will help you customize your Lumberyard experience. Download ...
Lumberyard Getting Started Guide 2017 #24 - With our scripts in place wee can add in some physics items such as crates to add some more interactivity to our level. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 #16 - Let's wrap up our AI work by adding in the AI Waypoints so that our enemies move around our level once spawned. Download Lumberyard ...
MISSING HEIGHTMAP FILE: Lumberyard 1.12 is missing a heightmap file that you may need to complete the Getting Started Guide tutorials and videos. You can download the FTUE_heightmap_Test.tif file ...
Lumberyard Getting Started Guide 2017 #14 - In this video we will begin our work with the AI system by setting the AI Trigger area which will activate our AI enemies. Download Lumberyard ...
https://www.youtube.com/watch?v=9MFArUpAcdM Lumberyard Getting Started Guide 2017 #27 - Our level is starting to look pretty cool, but let's fill up that empty space by using the Vegetation Tool ...