We continue making and animating our Third Person Character, and in this episode we take a look at Aim Offset and getting our character to aim at what we are looking at.
Download the Aim poses ...
In this tutorial i will give you a complete walk-through of creating a real-time ready asset using photogrammetry. I will cover everything from capture best practices and image processing to ...
40% off Personal Annual and Premium subscriptions for a limited time! Our best deal EVER is back! Sign up to expand your technology skills and save TODAY!: ...
Find out more about:
iClone 7: https://www.reallusion.com/iclone/
Character Creator3: https://www.reallusion.com/character-creator/
Character Creator 3D Human Characters are equipped with ...
In order to strengthen my Maya skills (and my overall level design skills), I recreated the first level from one of my favorite narrative games: Life is Strange!
I created the blockout in Maya and ...
Mouth Rig Tutorial: https://youtu.be/YcvOx65ciTc
Please support me on: Gumroad: https://gumroad.com/dannymac
Patreon: https://www.patreon.com/dannymac
Instagram: ...
Laundromat interior environment. This is the first environment scene for my demo reel. I was responsible for all aspects. The programs I used were Maya, Zbrush, Photoshop, Substance Painter, and ...
#3DModeling #3DAnimation
In this PRO level guest tutorial the CTO of vrbn studios in Switzerland will explaining LOD's ( Level of detail ) in Maya.
_____________________________________________
...
Learn and master the latest game development tips, techniques and workflows with Digital-Tutors professional online Unity training: http://www.digitaltutors.com/software/Unity-tutorials
Watch ...
Abonnez-vous à ma chaîne: http://bit.ly/1gRMpk3
Lien pour les commentaires et le téléchargement des fichiers de la vidéo : http://pros-souris.fr/BLOG/carte-graphique-et-jeux-video-3d/
Chers amis ...
This episode marks the start of a brand new series into animation. We are on the mission to create a third person action adventure character; animating their different actions one would expect to ...
Just a quick video for Amazon Lumberyard showing you how you can export a model from Maya (.ma/.mb) as an FBX and import it to the game engine as .cgf. I also cover adding the texture maps ...
We explore the sceneroot node in this lesson to understand how we can provide a Y-up world the ability to export as Z-up to conform to the CRYENGINE coordinate system.
CRYENGINE - The most ...