Please note that, This method is not recommended for Games as it is high poly version and not Game optimized. This is more relevant to Realtime rendered Movies and Shorts.
Creating Realistic ...
Dans cette 6ème vidéo dédiée aux Materials dans Unreal Engine, je vous parle de la Normal Map, qui permet d'optimiser très fortement le nombre de polygones des meshes de votre jeu.
Assets gratuits ...
Get Brushify from the Unreal Marketplace:
http://bit.ly/BrushifyUE4
https://www.unrealengine.com/marketplace/en-US/profile/JoeGarth
Enable Tessellation with the Brushify Landscape Automaterial.
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