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I've spent the last year making games and learning game development in Unity... This is my 1 year game dev journey.
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Let’s take a look at how we can control shadows in the High Definition Render Pipeline, to customize the shadows as we see fit for our game in Unity!
Learn more about shadows in HDRP: ...
EXPAND FOR TIMESTAMPS - I make a breakout clone game and the entire process in real-time from start to finish. Including prototyping core mechanic, transitioning between game states, loading ...
In this video, we’re going to build the Customizable Boss for our FPS Microgame! We will add detection, navigation, weapons, and see how we can quickly put together a unique enemy.
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