Hey guys, in today's video I'm going to be showing you how to set up foliage culling so that you can load and unload foliage assets based upon the distance they are from the player. This means ...
On voit ensemble comment créer un système de sauvegarde/chargement très simplement.
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In this video I go over how saving and loading work in UE4 and give some pointers as to some ways to improve organisation and efficiency to developing a save and load system.
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Un nouveau module, le 17ème a priori, est arrivé en fin de semaine pour la bien connue déclinaison informatique des wargames tactiques LnL Tactical. Extension qui ajoute huit scénarios (on en ...
Serait-ce la fin du raz-de-marée de sorties qui nous submerge depuis le mois d'août ? On serait tentés de le croire maintenant que les Call of Duty, les Pokémon, les GTA et les Battlefield sont ...
Let's make a high score!
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Hier zeige ich Euch endlich aufgrund der zermürbenden und scheinbar niemals endenden Nachfrage, wie Ihr in Euren Spielen das Laden und das Speichern einbauen könnt. Es ist natürlich nur eine ...
L’adaptation PC de la série Lock ‘n Load Tactical continue de s’étoffer. Voici donc cette semaine un outil permettant de générer des batailles aléatoires comme de créer vos propres scénarios. Les ...
Here's everything you need to know about saving game data in Unity!
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Hey guys, in today's video, I'm going to be showing you how to set up and use world composition in your games as well as level streaming distances for your landscape. This is great for optimisation ...