Global illumination baked into lightmaps is actually static, but you can add some dynamics and ensure visual consistency by simply tweaking the Lightmap Color multiplier at run time.
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How to recreate tutorial https://www.youtube.com/watch?v=-sJsR0y7R8U in Blender.
*Selecting Multiple edges is by holding down shift key.
Open Blender (and install script :P)
Uv Unwrap
Lightmap ...
In this video we’ll learn a bunch about lighting and use it to light a simple scene using the Progressive Lightmapper.
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