L'association japonaise asobu, qui offre notamment un espace de travail aux créateurs indépendants, annonce que son indie showcase sera de retour pour la seconde année consécutive, toujours en ...
Alors que Microsoft a tout récemment confirmé sa présence virtuelle lors de la Gamescom 2021 via un "Xbox Stream" que l'on espère évidemment riche en surprises, Nintendo, qui guettait dans ...
C'est devenu une habitude, mais pour ce Nintendo Indie World fiché en plein mois d'août, les développeurs indépendants n'ont pas lésiné en matière de shadow drops. Mais si, ces "largages ...
Les principales informations à retenir :
* Bomb Rush Cyberfunk : Le jeu inspiré de Jet Set Radio sortira sur Switch
* Shovel Knight Pocket Dungeon : Une fenêtre de sortie pour le jeu de réflexion ...
Alors que Microsoft a tout récemment confirmé sa présence virtuelle lors de la Gamescom 2021 via un "Xbox Stream" que l'on espère évidemment riche en surprises, Nintendo, qui guettait dans ...
For this lesson we will concentrate on the GameSDK project and how you can add it as an existing project. We all look at how to install the particle level to use the examples for your own ...
In this tutorial we introduce you to the program 7-Zip and show you how to expose your source assets that ship with the FreeSDK and the EaaS build.
Source
In this video we go over the usage of environment probes and the files they create. We talk about the different types of cubemap generation and how you can use them not only for lighting but also ...
In this tutorial we go over the basics of locating your flash assets for Cryengine and exporting a .swf file. We finally convert the newly made .swf file into a Gfx file to read in the engine.
...
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Why does 3-d anime look so ...
This lesson goes over how what smart objects are and how they can be used to enhance the AI within your levels. A good overview on off navmesh navigation for NPCs.
CRYENGINE - The most powerful ...
Hallo mein Name ist Marko,
ihr werdet hier Game Development, 3D Design und Music Producing sehen. Aktuell entwickel ich zusammen mit Renn Yifu und ToLan ein Spiel in der Unreal Engine 4.
Gezockt ...
- Includes Product Placement -
Our Lead Level Designer goes through how he makes a combat level using Quixel Megascans for our game; the Darken Echoes of the End in this Developer Vlog.
Full ...
Hello again!
Today I decided to make a quick tutorial about rigging the face. I struggled for a long time trying to make sense of the face, and finally came up with a process that works for me. ...
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