For this lesson we cover how to manually copy the scripts and change the maya "env" file to expose the CRYENGINE plugin for use with the Maya exporter for the engine.
CRYENGINE - The most ...
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In this lesson we cover the basic setup to have procedural vegetation bending on your plants within your level. The vegetation object detail parameter is shown and then also we cover the settings ...
For this lesson we discuss how to manually create a detail texture using the various texture channels within our standard illum setup. We then export the texture to be used within the engine in ...
In this lesson we cover the territory and waves entities to be used for spawning waves of enemies for your player to encounter. Showing the entity linking and the flowgraph setup to make it spawn ...
Hey Guys!! Lets take a look at Lumbeyrard 1.16 release! it comes with a number of fixes and improvements and NEW features..Lets Dive in
If you like what you see, hit that like and subscribe ...
wassup guys here we are going to take a look at the new 1.9 update released yesterday by Amazon for the lumberyard game engine! to see full release notes check out the blog here: ...
Hey Guys!! today we are continuing the lua series!.
Lua Reference!
Core: http://www.lua.org/manual/5.1/
Breakdowns: http://lua-users.org/
Alternative : ...
Hey Guys!! Today we start the video series for learning Lua in Lumberyard.
Lua Reference!
Core: http://www.lua.org/manual/5.1/
Breakdowns: http://lua-users.org/
Alternative : ...
Dr. Burton demonstrates how to use Script Canvas to create, move, and destroy a projectile. We will create a dynamic slice, associate it with a spawn point and get it moving in the environment.
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For this lesson we cover how to trigger events from within a trackview sequence to cause an entity to change in the world. For this example we step through it with input keys but it could fire ...
Programming in general leads to a lot of spaghetti or highly coupled code, ridden with depencies - but for some reason Unity makes this even easier to do. Especially among new developers.
In ...
For this lesson we will concentrate on the GameSDK project and how you can add it as an existing project. We all look at how to install the particle level to use the examples for your own ...
It's officially been 2 months ever since I started working on Quantum Ruins! Here's a little overview of how I started and everything I've accomplished over the past 2 months ;)
Thank you so much ...
This lesson goes over how what smart objects are and how they can be used to enhance the AI within your levels. A good overview on off navmesh navigation for NPCs.
CRYENGINE - The most powerful ...