in this remake of the previous tutorial series i show you how to add bullet holes using a python script instead of the previous method which at times wouldn't work properly. I show you how to paint ...
in this video i show you how to set up rain in the blender game engine. The finished result looks good and runs well, using multiple spawners and track to actuators to give the illusion of rain ...
Learn how to create tiles and tilesets in Photoshop!
Here's a link to the Tileset Template: https://goo.gl/Xih8nw
♥ Support Brackeys on Patreon: http://patreon.com/brackeys/
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Wanna learn how to make your characters come alive? Then Skeletal Animation is for you!
This video is sponsored by Unity.
You need to use Unity 2018.3 or later to use these tools.
Unity is ...
✅ Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=iAbaqGYdnyI
Let's create a High Score Table containing a list of scores and the players name along with the ability ...
In this tutorial I show you how to add diving to your games in the BGE. This tutorial is more of a 'hack' compared to martin uptis' real time demo, but because he requested it not to be used in ...
Let’s check out what Unity is working on for the new Input System!
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Free Cryengine official dowload link : www.crydev.net
This is the official website of cryengine and this is the non-commercial version of Cryengine
Source
thanks for watching!
in this video i show you guys how to add sound to your games and explore the sound actuator and what each setting does, unfortunately i wasn't quite sure of the last three ...
Let's learn how to make an awesome force field with Unity Shader Graph!
● Check out Skillshare! http://skl.sh/brackeys15
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● Project ...
In this tutorial I show you how to add 4 different 2D filters to increase the visual fidelity of your games.
This includes Depth of field, SSAO, FXAA, and a Bloom script. While the filters do make ...
Let's make a high score!
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a quick and easy method i came up with that allows you to animate multiple objects such as huge fields of grass etc. across a map using bones, vertex groups and weight painting.
multiple bones can ...
The first devlog for Project Bevren, the game I am currently working on.
In this episode, I design the main character.
Project Bevren is the current project title for the game I am currently ...