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This is the second part in the how to make a splitscreen game in the blender game engine series. In this video i show you guys how to add animations, align camera, add ...
If you are having trouble with UTfactoryAI not appearing/not working make sure there are no spaces in the save file of your game!
Sorry for the long wait but finally here's part 2 of my UDK fps ...
in this tutorial i show you how to use the render to texture script from tutorialsforblender3d.com. I go over how to use it as security camera's and gun scopes although it can be used for many ...
In this tutorial i teach you guys how to set up logic bricks so that when you press a letter you can swap from primary to secondary and vice versa. Also i teach you how to create timers so that you ...
***This system used definitely not recommended if you want efficient, good quality, customizable inventories with more than 10 items. I am just doing this tutorial to show that it is possible to do ...
https://www.youtube.com/watch?v=LwHY8LCk74c
in this video i show you how to animate a 3d test dummy/enemy for each state, also showing you how to take advantage of reverse animations for ...
Watch this video in context on Unity's learning pages here -
http://unity3d.com/learn/tutorials/projects/space-shooter/setting-up-the-project
Creating a new project, importing assets, setting the ...
https://www.youtube.com/watch?v=OYeF62uhplQ
Watch this video in context on Unity's learning pages here -http://unity3d.com/learn/tutorials/projects/space-shooter/creating-shots
Creating shots by ...
In this video i show you guys how to create your own animal ai in the blender game engine. The Animal Ai has 4 different states (idle, aware, panic and death) each of which are triggered by ...
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In this video i show you guys how to make your very own fire in the blender game engine (bge) using textures from cgtextures.com and adding them to a logic brick spawning ...
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In this video i show you how to set up a simple menu for your games. I use the method of switching scenes however you can also do this by using the "Game" actuator and opening ...