Here we introduce ourselves to animation blueprints and their role within Unreal Engine 4 to allow us to control which animation & states should be played using traditional blueprint code.
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In this video we talk about what sockets, discussing some of their uses within Unreal Engine and how you can create them.
We also take a look at how we can manipulate a socket's location, rotation ...
Here we take a deeper look at skeletons and their use within animations inside of Unreal Engine 4. We go over how to access and manipulate the bones and talk about the extent of their use.
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Here we introduce ourselves to using an animation blendspace inside of Unreal Engine 4 and how they can be used to blend between animations based on axis data..
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In this video we take a look at how we can use blueprints within a transitional rule to control which animation state should be active.
We talk about the variety of different nodes we can use to ...
In this we show you how you can create a 2D blendspace and take a deeper look at some of the settings to give us further control over our animation blending.
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Here we take a look at how we can setup the project that we'll be using throughout the series and download all the animations that we'll be working with.
We also take a moment to briefly discuss ...
In this video we take a look at the animation interface used to view animations and also talk about notifiers, curves & blend spaces ready for when we create them later on in the series.
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