In Part 4 of the Unreal Engine 5 Enemy AI Blueprint series, you’ll take your AI to the next level by implementing a fully interactive distraction system. This episode is ideal for anyone looking ...
This episode we take a quick look at the Nav Link Proxy and how it is used to handle more complex navigation for AI, such as how to make AI fall off a ledge.
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This episode we fix a few bugs discovered since the last episode before adding the damage sensing config to our AI. So when we punch the AI, he notices us and gives chase.
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Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and ...