Lumberyard Getting Started Guide 2017 EMFX #7 - In this segment we will add conditions to our animation transitions that use parameters to automatically transition from one state to another. ...
Lumberyard Getting Started Guide 2017 EMFX - We will begin modifying our motion set in order to get more utility out of our animation cycles by setting up motion extraction and motion mirroring, ...
Lumberyard Getting Started Guide 2017 Emotion FX - Adding another new node to the anim graph we will use Blend Tree nodes to set the framework for parametrically controlled transitions.
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Lumberyard Getting Started Guide 2017 #24 - With our scripts in place wee can add in some physics items such as crates to add some more interactivity to our level.
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Lumberyard Getting Started Guide 2017 EMFX #4 - We will begin our work in the Animation Graph so that we can start binding our motions to states and create logic to transition between motions. ...
Lumberyard Getting Started Guide 2017 #16 - Let's wrap up our AI work by adding in the AI Waypoints so that our enemies move around our level once spawned.
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Lumberyard Getting Started Guide 2017 - In this video we are going to break down the Animation Editor UI so that we know where to find our most used tools and functions as we explore the ...
MISSING HEIGHTMAP FILE: Lumberyard 1.12 is missing a heightmap file that you may need to complete the Getting Started Guide tutorials and videos. You can download the FTUE_heightmap_Test.tif file ...
Lumberyard Getting Started Guide 2017 #14 - In this video we will begin our work with the AI system by setting the AI Trigger area which will activate our AI enemies.
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Lumberyard Getting Started Guide 2017 #27 - Our level is starting to look pretty cool, but let's fill up that empty space by using the Vegetation Tool ...
Learn how to use Amazon Lumberyard to export your level for the engine, set a default level, and test your level in a standalone game in part 9 of the Lumberyard Engine Welcome Guide captured in ...