In this tutorial we start looking at working in 2D graphics with the Godot game engine. We start by creating a Sprite, then go into depth looking at the coordinate system, how to use the 2D ...
Welcomne to Part Three of our Paradox tutorial series. In this tutorial we are going to look at the programming experience in Paradox. Specifically we are going to look at creating C# scripts to ...
In this tutorial we look at creating our first 3D application in LibGDX. We create a simple cube, a perspective camera, then orbit it using the keyboard. Of course we also cover a number of ...
In our ongoing godot game engine tutorial series, in this part we take a look at the various GUI options of Godot. There are a wealth of controls and containers. We look specifically at buttons, ...
In this tutorial we get things underway by installing and configuring Lua, creating and running our very first extremely simple program. By the end of this tutorial Lua should be up and running on ...
Welcome to a different kind of video in which I share 6 of my favorite resources that I personally used to learn game development. Though this video was made as part of a collaboration, I truly did ...
A fair bit has changed since Amazon launched Lumberyard, their fork of the CryEngine. Just yesterday they released a new Starter Game, coupled with an improved installer, that makes the engine ...
*Well, some can. Manticore Games just launched a new program for their currently alpha Core game engine/platform, where developers get paid simply by the number of players that play their games. ...