This tutorial walks you through the steps to create and assigns a new material to an object in the Lumberyard Editor. To do this, we will break down the Material Editor UI, create a new Material, ...
Lumberyard Getting Started Guide 2017 Emotion FX - Adding another new node to the anim graph we will use Blend Tree nodes to set the framework for parametrically controlled transitions.
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Lumberyard Getting Started Guide 2017 #24 - With our scripts in place wee can add in some physics items such as crates to add some more interactivity to our level.
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Lumberyard Getting Started Guide 2017 EMFX #4 - We will begin our work in the Animation Graph so that we can start binding our motions to states and create logic to transition between motions. ...
Lumberyard Getting Started Guide 2017 #16 - Let's wrap up our AI work by adding in the AI Waypoints so that our enemies move around our level once spawned.
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Built for Builders: The Story of AWS and Open 3D Engine
At AWS Game Tech, we listen to our customers. Repeatedly, we hear from game and simulation developers that they want more choices that allow ...
Lumberyard Getting Started Guide 2017 - In this video we are going to break down the Animation Editor UI so that we know where to find our most used tools and functions as we explore the ...
Lumberyard Tricks of the Trade #1
-You can now download the sample file used in the video to you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip
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Lumberyard and Deploying Cloud Gems Part 2 - Follow along as we walk through enabling necessary Cloud Gems via the Lumberyard Project Configurator, including the Message of the Day Cloud Gem. Then ...
Lumberyard Tricks of the Trade #04 - See how to use camera controls in Lumberyard to capture video of the particle effect we setup in the previous episode.
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Part 2/5 - Learn how to use Lumberyard's EMotionFX Animation Editor to setup the cowboy's aiming system that is included in the new PhysXSamples gem as of Lumberyard v1.23 BETA. You'll walk ...
Using terrain generation with World Machine as a use case, Mark Biales demonstrates how to configure and use our Compute Farm Cloud Gem to generate a 16k x 16k terrain in minutes. Terrain ...
Using Lumberyard Emotion FX devs can quickly set up character animations with minimal effort, plus retarget motions and more between characters.
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Learn how to use Amazon Lumberyard to extend the foreground in the dynamic vegetation system in this game dev video tutorial.
Time stamps & Chapter Markers
0:00 Introduction
0:30 Demo Start
8:48 ...
MISSING HEIGHTMAP FILE: Lumberyard 1.12 is missing a heightmap file that you may need to complete the Getting Started Guide tutorials and videos. You can download the FTUE_heightmap_Test.tif file ...
Lumberyard Getting Started Guide 2017 #14 - In this video we will begin our work with the AI system by setting the AI Trigger area which will activate our AI enemies.
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