In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events, amongst other techniques, ...
In this tutorial, Joshua shows you how to implement the platforming mechanics seen in Breeze. These mechanics are coded in C++, and you’ll learn how to use various methods and engine features to ...
Today’s episode, hosted by Junior Evangelist Roman Perezogin, shows you how to use an example file to insert animations and create a locomotion blendspace for your character. Follow along with a ...
In Episode 6B, Joshua walks you through the step-by-step process of creating an object pick-up zone. The tutorial shows you how to set up objects such as fuel cans that can be picked up and taken ...