In this we show you how you can create a 2D blendspace and take a deeper look at some of the settings to give us further control over our animation blending.
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This video takes a look at struct variable types, which can contain a variety of different types of data.
A link to the wiki for further notes is available here - ...
Here we take a look at how we can setup the project that we'll be using throughout the series and download all the animations that we'll be working with.
We also take a moment to briefly discuss ...
In this video we take a look at the animation interface used to view animations and also talk about notifiers, curves & blend spaces ready for when we create them later on in the series.
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A For Each Loop is a special kind of loop designed to work with array variables. In this video we show how to use them.
A link to the wiki for further notes is available here - ...
https://www.youtube.com/watch?v=5nLqEW6YXPY
Enums allow you access to your own custom lists of settings or states. In this video we show how to set them up and use them within Blueprints.
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UNIGINE’s integrated C# Component System provides a convenient programming workflow for implementing application logic via components — C# assets — that can be assigned to objects, giving them ...
For the full tutorial playlist:
https://www.youtube.com/playlist?list=PLZlv_N0_O1ga2b_ZaJoaR5dLHOFw4-MMl
This video overviews the concepts of variables in Blueprints and how you can create and use ...
Looping allows you to execute a portion of a Blueprint script a set number of times. This video shows how to create For Loops and use them.
A link to the wiki for further notes is available here - ...