This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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Welcome to the start of a brand new series. This time we are diving into AI for games. This episode introduces the concepts being used in AI design and in particular, the behaviour tree. In this ...
This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
Watch the next episode where we begin creating our quest system over at ...